Hardware · Updated 2026-10-24
PC requirements without an official spec
No official Bloodborne PC specification was found in the checked publisher material. These are requirements published by emulator and community-runtime maintainers, not a guarantee of resolution, frame rate or completion.
Keep the project name attached to each number. Physical RAM, combined RAM and page-file capacity, VRAM, and installation space are different quantities.
Three published requirement lists
shadPS4 quickstart: 4 cores/6 threads above 2.5 GHz, x86-64-v3, 2 GB VRAM, Vulkan 1.3, 8 GB RAM, Windows 10 or Ubuntu 22.04. This is a general emulator minimum.
Mrsuss60 Windows README: Windows 10/11 64-bit, Vulkan 1.3, GTX 10-series, RX 400-series or Arc A-series class graphics, AVX, SSE4.2 and OSXSAVE, plus a 1.09 dump. The checked release was v0.6.5, dated 21 October 2026.
Supermedo windows-v1.9.4 README: Windows 10 1903+ or Windows 11, 64-bit; Haswell/Ryzen-class instruction support including AVX, BMI1, MOVBE and LZCNT; Vulkan 1.3. It asks for about 6 GB of free combined RAM and page-file capacity, or around 10 GB for 1440p/4K. This is not a physical-RAM-only minimum. DLSS requires RTX 20-series or newer.
Space and performance remain separate
The memory figures are not game installation sizes. This page does not give a universal disk-space minimum: allow separately for the chosen tool, your game files, caches and saves.
No benchmark, laptop survey or Steam Deck frame-time test was performed for this page. An upscaler, frame cap or listed GPU class does not guarantee 60 FPS.
Questions
Is there an official minimum spec?
No official PC spec was found in the publisher sources checked as of 24 October 2026. Use the requirements for your chosen community project.
Does Supermedo require 6 GB of free physical RAM?
Its v1.9.4 README says about 6 GB of free memory counting RAM plus the page file, or around 10 GB at 1440p/4K. Do not relabel that as physical RAM or storage.
How much disk space is required?
No universal number is established here. Game files, release archives, extracted tools, caches and saves occupy separate space, and vary by project and edition.